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monster drink liquid concept

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About this demo

monster drink liquid concept
tags
experiment, shader, glsl, threejs, genuary, appetizer
Taste a live demo

One of my earlier attempts at setting up a 3D model in threejs and adding a shader to mimic a drink activation campaign. Original inspiration came from the epic Slosh Seltzer campaign.

Give it a try by clicking somewhere on the screen in the demo to see the effect. The shader is a simple liquid shader based on the ray marching technique and signed distance functions (SDF). Learn more about ray marching here.